Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 26, 20, 41, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 26, 39, 23, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 26, 15, 49, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 26, 13, 44, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 26, 28, 50, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 26, 21, 24, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShotBalloonIcon([34, 1, false])
    ShotBalloonIcon([35, 1, false])
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([35, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Wait([60])
    ShowPicture([5, "80_ranccubus_st03", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_leeccubus_st03", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I'm freeing the slaves here too!"])
    ShowTextAttributes(["leeccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Leecubus>"])
    ShowText(["Hey! What do you think you're doing with our pets?!"])
    ShowTextAttributes(["ranccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Lancubus>"])
    ShowText(["Oh, do you want to take their place as our pets instead?"])
    ShowText(["Fine, I'll make your wish come true!"])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 3, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["You monsters who treat humans as nothing more than toys..."])
      ShowText(["Judgment will fall upon you..."])
      Empty([])

    BranchEnd([])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 1740, false, false])
    ControlSwitches([81, 81, 1])
    ErasePicture([5])
    ErasePicture([6])
    ShowTextAttributes(["leeccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Leecubus>"])
    ShowText(["Why?! I've taken such good care of them..."])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Humans are not pets!"])
    ConditionalBranch([4, 284, 0])
      ShowTextAttributes(["minccubus_fc1", 3, 0, 2])
      ShowText(["\\n<Serra>"])
      ShowText(["S-Sorry..."])
      Empty([])

    BranchEnd([])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We send the enslaved men to the Pocket Castle!"])
    ControlSwitches([2508, 2508, 0])
    TransferPlayer([0, 27, 38, 11, 2, 2])
    FadeinScreen([])
    ConditionalBranch([0, 2509, 1])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["There are still slaves trapped at the inn."])
      ShowText(["Let's go free them too!"])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["That's everyone. We've rescued all the slaves in the village."])
      ShowText(["Now for the final act--let's storm the Queen's mansion!"])
      ControlVariables([1157, 1157, 0, 0, 9])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Free the slaves held here!"])
    ShowPicture([5, "80_ranccubus_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["ranccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Lancubus>"])
    ShowText(["Those are my tools of the trade!"])
    ShowText(["You can't just take them away!"])
    ConditionalBranch([4, 34, 0])
      ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
      ShowText(["\\n<Micaela-chan>"])
      ShowText(["I won't stand by while you trample on human dignity..."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 1736, false, false])
    ShowTextAttributes(["ranccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Lancubus>"])
    ShowText(["You're ruining everything..."])
    ShowText(["What are we supposed to eat to survive tomorrow...?"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["You won't need to worry about tomorrow's meals."])
    ShowText(["Because today is the day you die..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Ilias, doesn't that sound like something a villain would say...?"])
    ShowTextAttributes(["heinrich_fc1", 0, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["If you need a way to live, find something that doesn't involve oppressing the weak."])
    ShowText(["As a fellow human, I can't turn a blind eye to this..."])
    ShowTextAttributes(["sonia_fc1", 3, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Yes, just like that!"])
    ShowText(["Now that's the hero of heroes for you!"])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We send the enslaved men to the Pocket Castle!"])
    SetMoveRoute([25, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([30, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    TransferPlayer([0, 27, 43, 44, 4, 2])
    FadeinScreen([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["There are slaves in the next room too!"])
    ShowText(["We've got to save them!"])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([32, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Wait([30])
    ShowPicture([5, "80_ranccubus_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_greatorc_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["greatorc_fc1", 0, 0, 2])
    ShowText(["\\n<Great Orc>"])
    ShowText(["Hey, what the hell do you think you're doing...?!"])
    ShowTextAttributes(["ranccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Lancubus>"])
    ShowText(["I won't allow anyone to disrupt the rules of this village."])
    ShowText(["You're going to end up as slaves yourselves...!"])
    ConditionalBranch([4, 36, 0])
      ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
      ShowText(["\\n<Lucifina-chan>"])
      ShowText(["How about you take a trip to hell instead...?"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    BattleProcessing([0, 1743, false, false])
    ControlSwitches([81, 81, 1])
    ControlSwitches([31, 31, 1])
    ShowTextAttributes(["ranccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Lancubus>"])
    ShowText(["This village has its own order..."])
    ShowText(["Don't come here and disrupt it with your self-righteous justice..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Does that order include the consent of those you oppress?"])
    ShowText(["In the end, it's just force being imposed on the weak, isn't it..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["If oppressing the weak with power is your idea of order, then surely you won't mind if we, the strongest here, oppress you!"])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["That's a pretty rough argument, but I guess it's not entirely wrong since we're the ones storming in..."])
    ShowText([""])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 1, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["If you've got a problem, then fight back with your strength!"])
      Empty([])

    BranchEnd([])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We send the enslaved men to the Pocket Castle!"])
    ControlSwitches([2509, 2509, 0])
    TransferPlayer([0, 27, 42, 46, 4, 2])
    FadeinScreen([])
    ConditionalBranch([0, 2508, 1])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["There are still slaves trapped in the houses."])
      ShowText(["Let's go free them too!"])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["That's everyone. We've rescued all the slaves in the village."])
      ShowText(["Now for the final act--let's storm the Queen's mansion!"])
      ControlVariables([1157, 1157, 0, 0, 9])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["ranccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Lancubus>"])
    ShowText(["Hey, don't go causing a scene in my shop..."])
    ShowText(["Get out of here, now."])
    Empty([])
